The Shadow Sun Syndicate

April 15, 2008 on 8:00 am | In Monsterpocalypse |

For the last week or two I have been waist deep in Monsterpocalypse™. It’s not easy coming in late to a game’s development and having to learn everything in a short time – but I am having a great time exploring the game, the world, and throwing in my two cents here and there! Playtesting has been a blast, and we are about to put out a fantastic game. The design is streamlined and smooth to play, the interpretation of the genre is on target, and it possesses great strategic depth for those that love challenging gaming.

My mind has been twisting around Monsterpocalypse and only Monsterpocalypse since my arrival. When I found myself standing in my new apartment with unpacked boxes stacked over my head and noticed some of my painted miniatures on the floor, I suddenly realized what it would feel like to be a 150 foot-tall monster. Unlike the monsters in Monsterpocalypse, I resisted the urge to stomp the little guys (they took too much time to paint) and knock over the “buildings” (because those tightly packed boxes hold our worldly goods, and this little role-playing exercise would not thrill my wife). At that moment, I thought about what it would be like to be one of the Zors of the Shadow Sun Syndicate™. Zors are normal-sized dudes like you that can grow to nearly 60 meters so they can take on giant mutant dinosaurs like Terra Khan™ and super destructive cosmic destroyers like Gorghadra™. The Syndicate is like the White Ranger™ or Racer X®. You never quite know where they stand. One minute they are taking down the overgrown demon headed strait for your apartment building, the next they are throwing Defender X™ into your place of employment – and losing your job is no way to start a Monday morning! They always claim it is for your own good and you just don’t see the big picture.

I have a friend with a math degree. He claims that if there is one immutable law of science fiction, it is that all female scientists are extremely hot and sexy. Monsterpocalypse has obeyed this law with the guiding genius behind the Shadow Sun Syndicate, Dr. Arisu Kaneko. This scientifically minded hottie has stretched biotechnology and nanotechnology in her creation of a new type of giant super warrior – the Zors.

I have only seen the first two ninja warriors, but they tend to kick my butt pretty regularly. Zor-Maxim™ spends his time jumping to and fro just out of my convenient reach until he hits his hyper form and starts dealing extra damage with his ninja-rificly enhanced power attacks. Zor-Raiden™ on the other hand, charges in fast and begins striking your monster and units like a series of speed bags in his dojo. No other figure can pull off power moves better than the Zors of the Shadow Sun Syndicate. Further, because of their ninja-tastic ways, they have a high defense to keep them from suffering a lot of damage, which is good, because like most ninja, they do not have a lot of meat on their bones.

The technology does not stop with the Zors though. The Syndicate has mastered teleportation technology. This allows the Zors and their host of escorts and support vehicles to appear literally out of thin air and disappear without a trace upon the completion of their mission – just like a true ninja using those eggshell smoke bombs! Escorting the Zors are a host of Cyber Fighters, Cyber Infiltrators (think Zors, but half the size), Cyber Drones and Interceptor transports, all of which Dr. Arisu Kaneko has punched beyond the levels of normal human technology. ULTRA-HOT!

7 Comments »

RSS feed for comments on this post. TrackBack URI

  1. Hot Girls like giant monster games too! Looking forward to a demo at the Gama show!

    Comment by Pretty Mika — April 15, 2008 #

  2. Ooo pretty nifty. I don’t think this will be a faction that I collect, however it is cool nontheless. It sounds like the Shadow Sun Syndicate follows the collaborator path in NQ 17. I do find it intresting though, it is said that they have two monsters. I wonder if the rest of the factions will follow this mold (2 monsters with a number of support units). Anywho , come on get to the aliens I want my tripods. ;)

    Comment by Tenebræ — April 15, 2008 #

  3. realy nice, i’m happy to know more about one of the faction :) keep it comming, belgium is waiting :)

    Comment by Agun_de_merak — April 15, 2008 #

  4. Is Gorghadra the one in your wallpaper, fighting Defender X, or the spindly one we’ve only seen in outlines so far?

    Comment by Dave Van Domelen — April 15, 2008 #

  5. I’d love to see more of the artwork for this game. Or better still, the minis!

    Comment by Will — April 16, 2008 #

  6. Jealous of all who will get to check this out at GAMA. Be sure to report back on the message boards.

    Comment by Terrence Miltner — April 16, 2008 #

  7. I was sceptical towards the ultraman-y monster,
    but that little background story run down
    makes me actually interested….
    so it seems i will play all factions after all…

    the rules glimpses sound interesting too…
    throwing other monsters into buildings,
    exactly what i wanted to see in this game.

    bring it on!

    Comment by Talahar — April 17, 2008 #

Leave a comment

XHTML: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Entries and comments feeds. Valid XHTML and CSS. ^Top^
Unless explicitly stated otherwise, all site contents ™ and/or © 2000-2008 Privateer Press Inc. This use policy also applies to the content on this site.