Hyper: Mega vs. Ultra!
April 17, 2008 on 4:58 pm | In Monsterpocalypse |We will run a promotion soon where people can acquire a promotional hyper form of one of the monsters from Monsterpocalypse™, and we had a small discussion about how to refer to this figure. I realized that we haven’t told the public anything regarding the hyper and alpha forms of the monsters. Thus, now I post, so that you will know!
One of the elements that I have noticed in some Japanese works is the elevation of a character (monster in our case) to a higher state of being. The character can tap into “something special” within to unleash powers they could not normally perform. This usually occurs when momentum is on the character’s side or when the character is on the ropes and about to be defeated. To capture the spirit of this, Monsterpocalypse offers players hyper forms.
The alpha form is the monster’s “base” form in which it starts play. During the game you may expend Power Dice to transform your monster from its alpha form to its hyper form, which is actually a different figure with a different set of stats. This allows you to finish your opponent with even more awesome stats and abilities than your monster’s alpha form contained. You also enter your hyper form when your alpha form is destroyed; this gives you a chance to turn the momentum of the fight back in your favor. It also means that you must destroy your opponent’s alpha and hyper forms to win. Thus hyper forms cannot be ignored.
When you get a monster in a Starter or Booster Box, it comes with its corresponding hyper form. Some of the monsters actually have additional hyper forms that provide different twists on the same monsters. You can obtain these through special promotions and events. To distinguish the different hyper forms, we have multiple classes. For instance, the first Monsterpocalypse release has ‘Ultra’ hyper forms, while the ones available through our first organized play events are called ‘Mega’ hyper forms, and there will be even more in the future!
A lot of care has gone into making sure the Mega hyper forms do not outperform the Ultra hyper forms. The design goal for these Mega forms is to provide a different experience with the monster, which is just as competitive without creating an unbalanced play experience. Some hyper forms actually lose advantages that the alpha form possessed while picking up other advantages. For example, the Ultra form of Cthugrosh (The Grand Poobah of the Lords of Cthul) actually replaces his ability to fly with jump but gains a mess of higher stats — practically across the board — and swaps his Summon ability for an ability called Terrify that prevents units from going into base contact with him. His Mega hyper form gets a bump to his stats just like the Ultra version, but trades in all six of the abilities on his alpha form for five other abilities, including Overload, which does double damage if your opponent has over five Power Dice! OUCH!
Now when you see the promotion that offers you a Mega hyper form, you will know the difference between that and the Ultra hyper form that comes packed with the alpha form of your monster.
And hyper forms are half the battle!
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Goose bumps… Goose bumps…
This makes me giggle… in a bad way… in a psychotic way…
Comment by Tenebræ — April 17, 2008 #
Sounds great! Sort of like epics from warmachine. I’m liking this more and more!
Comment by Larkin Vain — April 17, 2008 #
ok, this is the “typical” part of every collectible game: gain something going to special events. Usually, this is more expensive (in bucks) that the normal form, and more powerful.
But MA is a PP game, and this mega and ultra hyper form confirms this… Different ways to play a monster, not better ways.
I like the idea so much… We have to wait until GAMA to see anything else, I think… ^^
Comment by Owen Ojo De Lobo — April 18, 2008 #
I wonder will there als be “Ultimate” “Omega” “Super” “Zero” and “Turbo” variants ?
tough super would be actually lesser than mega and ultra I suppose… Im always amused by exagerated levels in japanese movie and gaming culture.
Comment by Melvin — April 18, 2008 #
That is an interesting approach. I wonder if the cost of the Mega is incorporated in to the cost of the Alpha or if you ‘buy’ them point wise separately? Sounds like a good twist to add to a game.
jp
Comment by John P. — April 18, 2008 #
Now I’m really jealous of everyone who gets to go GAMA. This game sounds better and better. By the end of GAMA, we should have some idea of pricing too. A distribution scheme of the figures in the boosters will be really helpful.
Comment by Terrence — April 18, 2008 #
Melvin: don’t forget “Burning”, “Space”, and “Cosmic” variants.
Comment by Dave Van Domelen — April 18, 2008 #
oooh Cthugrosh? when I first saw the tentacle-faced beastie I definitely thought of Cthulhu, but now it seems that there really will be some nice Lovecraftian elements in there
Comment by Jessy — April 22, 2008 #