The Terrasaurs
July 24, 2008 on 9:19 am | In Monsterpocalypse |One could safely say that the world’s fascination with large monsters attacking cities began with a giant lizard attacking Tokyo way back in the 50’s. The kaiju genre just is not the same unless you have a giant lizard involved.
From where I stand, no other faction tells the kaiju story in Monsterpocalypse quite like the Terrasaurs.
When mankind pushes to hard on Mother Nature, Mother Nature has a habit of pushing back. Enter the Terrasaurs. These titanic beasts arose from the South American jungles to destroy what man has created. Pollution, nuclear po
wer, and general disregard for the planet’s well being are the wrongs these beasts mean to set right. They aim to set the clock on man’s development back a few generations and restore nature’s longevity.
In game, many of the building feature abilities that benefit a specific faction or agenda. Most factions can count on two different buildings with abilities that specifically benefit them. The Terrasaurs have four such buildings, and all those abilities trigger off the building’s destruction. One of these abilities provides an additional Power Die, where the other restores Health to the Terrasaur monster. Thus Terrasaurs like to eat
buildings.
Regenerating mid game is a huge benefit. Tacking on an extra Health at the right moment can buy you that one extra turn you need to win. In addition to the buildings that regenerate the Terrasaurs, Terra Khan’s Munch ability allows him to eat an enemy unit to regain Health. The option to regain Health from eating buildings or enemy units can make taking down Terra Khan a real challenge.
Most monsters do not have an option for dealing more than one damage with an attack in their Alpha form (power attacks being the exception). Terra Khan bucks that rule. As long as a friendly Terrasaur unit is adjacent to the enemy monster Terra Khan is attacking, his Feeding Frenzy ability lets him deal Super Damage (+1 damage) with his brawl attack. This again creates another great visual in your mind of Terra Khan ripping into the enemy monster while his surrounding units join in on the feast. There’s something very National Geographic about that.
Terra Khan does not travel alone; he comes with the mighty Armodax. Armodax is a stomping and smashing machine. If he is not sending an enemy monster through a row of buildings, then he is taking all of the surrounding buildings and units down with a thunderous stomp. Armodax deals extra damage with his Smash power attacks and gains extra Power Dice when he Stomps. His standard modus operandi is to Stomp everything around him into a pile of dust to gain a stack of Power Dice then run toward the enemy monster and hit it with a wicked Smash that sends it through three or four buildings. With Armodax, you can count on your city looking like a parking lot by the end of the game.
The Terrasaurs are built off of the story of the giant lizards that emerge from the costal waters to destroy the city and terrorize mankind. Their abilities encourage their players to play the part, and in doing so they recreate some of cinema’s great moments with awesome story elements that play out right inside your head.
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If I would have had any doubts, by now they’d be completely gone.
It seems that I’m interested in every single one of the MonPoc Factions….
That’s the PP does it, I suppose…
Anyways, bring it on. I just can’t wait to level the cities.
Comment by Talahar — July 24, 2008 #
I love it!!! The Big G is one of my best childhood memories that is why I am so ready for this game>
Comment by Jerry Shipp — July 25, 2008 #
I love the Terrasaurs a lot. As soon as the photos of them originally surfaced, I knew I really wanted to play them.
A very well written blog, on your part, and I give you a lot of props for that.
I will be getting about 20 of each pack roughly, I may get more.
I have to ask though, your thoughts on these units have seemed to change, and I have to wonder, what is your favorite faction so far?
Comment by Casey Pierson — July 27, 2008 #
I have been awaiting this game since I heard hushed rumors of its’ conception many moons ago. Now that it is nearly available for purchase, I am on edge just waiting…,
I was lucky enough to be at the San Diego Comic Con this last July, and was able to play a Demo game of Monsterpocalypse, and I had a good time. The gameplay was simplified for quicker understanding of the basic rules, and the action flowed pretty well. Privateer had two demo tables for MP set-up, one had Terrasaurs vs, G.U.A.R.D. (I played Terrasaurs, YES!!!), and the other was set-up for Shadow Sun Syndicate vs. the Planet Eaters. All of the miniatures looked great! They had the best paint jobs I have ever seen on any CMG miniatures! Keep Up the great work!
Comment by Kevin deAntonio — August 15, 2008 #