UberCorp International
September 28, 2009 on 12:39 pm | In Monsterpocalypse | No CommentsBorn from the fortune and twisted mind of Wallace Wier and protected by some of the finest Second Amendment lawyers money can buy, UberCorp International and their mechanized monsters are too big to ignore. This privately held company once developed some of the finest consumer electronics on the planet, but with the rise of the monsters they turned their attention towards protecting mankind against that which seeks to end humanity—for a price, of course. With their initial launch of Robotic Protection Vehicles, patterned after small invading creatures that they were able to capture and study, they moved into a whole new market. Following the development of these support vehicles, they outdid themselves and developed full-sized mechanized version of the monsters threatening the planet. The emergence of Cyber Khan and Gorghadratron has given the people of Earth a bit more hope in these trying times . . .those who can afford it, at least.

After Monsterpocalypse released, we received pleas for all kinds of stuff. A giant ape faction topped the list, followed immediately by a cyber version of Terra Khan. Well, Privateer aims to please our customers and exceed their expectations. This faction proves that! UberCorp features an entire robotic line of your favorite monsters and units from last year. After all, the only thing cooler than a giant lizard smashing a city is a giant mechanized lizard smashing a city.

UberCorp’s first release of units features Mecha Task Masters, Robo Squixes, Carnitrons (base on Carnidons), and the UCI MRV (UberCorp International Mobil Repair Vehicle). The first UCI monsters include Cyber Khan and Gorghadratron.
With UberCorp, I like to say that everything is the same—except for the stuff that is different. While the monsters were designed to be similar to their flesh-and-blood counterparts, their abilities are all different. This means that although Terra Khan players, for example, will see something totally different in Cyber Khan, in a game they will notice similarities in play style and strategy for the two figures.

The units are a totally different story, though. Basically in designing these guys we asked ourselves, “Why just build a robotic Carnidon when you can build a robotic Carnidon with a gun on it?” So although the units resemble their counterparts from the first block of releases to a small degree, some (like the Carnitron) now have blast stats. Some now fill an attack role instead of the support role their earlier versions filled. For instance, Robo Squix are awesome jet fighters armed with Anti-Air and Explosion instead of being harassment units like the original Squix. Other units are a little weaker than their original versions but are also a little cheaper. Whereas Task Master costs 2 , Mecha Task Master costs 1. The mecha isn’t as brawl savvy, but it still helps move teammates around the map. The bottom line: you may think you know these guys . . . but you ain’t seen nothin’ yet.
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