Series 5 Buildings
February 22, 2010 on 8:31 am | In Monsterpocalypse |Monsterpocalypse: Big in Japan unit boosters will include one of eight new buildings to add to your cities. Three of these new buildings will be based on recognized monuments from Tokyo: the Tokyo Triumph, Tokyo City Center, and the Pacific Eye.

The Tokyo Triumph
The power denying Invaders agenda will appreciate the Tokyo Triumph being a Media Hub. Monsters unfortunate enough to get smashed, tossed, thrown, body slammed, or beat back into this new monument will not appreciate its Spire and Live Wire. The Triumph also has a green ability that will enhance your units’ tactical maneuvering.
Tokyo City Center
While secured, the highly protected and Defense 5 Tokyo City Center will grant players restitution for their losses with City Hall.
City Hall—If you are securing this building, whenever either player gains 1 or more P-Dice for destroying a unit and the other player has 5 or fewer P-Dice, the other player gains +1 P-Die.
The Pacific Eye
Remember those great cinematic scenes where some catastrophic event breaks a ferris wheel free and sends it rolling down the pier? Well now you can be that catastrophic event and relive those great moments! With a higher defense than any other building in Monsterpocalypse: Big in Japan, one of Tokyo’s greatest Attractions, the Pacific Eye won’t be brawled for its 1 energy. It’s the Roller ability that will entice monsters to give the Pacific Eye a whacking.
Roller—If a monster hits this building with a brawl attack, move the building a number of spaces equal to the number of strikes rolled on the A-Dice for that attack and then destroy it. This movement must be in a straight line in a direction chosen by the attacker. Crush or destroy any units or buildings the building moves through. If the building comes in contact with a figure it cannot destroy, the building stops and the figure takes 1 damage. Leave this building’s hazard or rubble tile on the foundation where it was originally placed.
More Non-Limited Buildings
Five of the new buildings in Monsterpocalypse: Big in Japan will not be limited to only one per city. The combinations of abilities you can get from these buildings will help you explore various strategies with your forces.
Defense Contractor: High Security and green Energy Drain makes this building a great addition to your blasting force’s city.
Radio Telescope: With its green Radar, this building nicely combos with the Defense Contractor. It also has a useful action to keep your monster mobile.
Sewage Plant: The Telekinesis action moves units away from the putrid smells radiating from this building.
Oil Company HQ: With its green Amplify, this Superstructure will greatly boost your power dice generation, though not without a cost. It also has the green Unstable ability, making your units a danger to themselves.
Telecom Company: This Media Hub has three green abilities. Logistics will give you that extra boost to combined attacks but is toned down a bit with the Self Destruct blast trigger.
Up Next
Next week we’ll dig into another Monsterpocalypse: Big in Japan faction. There are only two left, so which will it be? Come back to MonsterInsider.net to find out.
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Props for the 1941 homage!!
Comment by Chris Knight — February 23, 2010 #