Monsterball

September 17, 2010 on 4:14 pm | In Monsterpocalypse | 3 Comments

I always enjoy seeing new Monsterpocalypse formats and scenarios that players devise. This year’s MonCon in Tulsa, Oklahoma featured both the Tennessee format as well as the unpredictable Fresh Ground Monster format. At PAX a few weeks ago, a group of us threw down with a fast-paced scenario that squishes eight monsters onto a standard map at once.

The following format, Monsterball, was created by Terrence Miltner (ChiVenger), a Press Ganger in the Chicago area, and the Chicago Monsterpocalypse crew tested and tweaked the scenario over the following few months. This format was inspired by the Grind board game (http://privateerpress.com/grind) by Privateer Press.

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Monsterball

Summary: Monsterball captures some of the action of the Tag Team format mixed with a wacky city-smashing sport in the spirit of super-sized Rugby.

Setup: Monsterball takes place on the Grapple in the Garden map. Follow the standard rules for building placement and first turn. After buildings are placed, place the Barreller (or another available morpher) on the center power zone.

Special Rules: Each player’s force includes two monsters from the same agenda, 0 units, and 2-12 buildings. One monster always uses the action dice from the unit pool, one monster always uses the action dice from the Monster Pool. Power dice may be shared freely between a player’s monsters, but a player may never have more than 10 power dice at a time as usual.

Monsters may attack each other normally and the target monster is moved, but monsters do not take damage in Monsterball.

The Barreller does not suffer damage in Monsterball. When a monster smashes the Barreller, he may choose to smash the Barreller in a straight line diagonally away from his monster instead of straight back from that monster. (Count the first diagonal space once and additional spaces twice as usual.)

Victory Conditions: A player wins the game by moving, body slamming, throwing, or smashing the Barreller into one of the opposing player’s monster starting zones.

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